Dimensional - the VR game

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10/01/17

From zero game dev experience to publishing a VR game on Steam & Oculus Home - what I learned

From zero game dev experience to publishing a VR game on Steam & Oculus Home - what I learned

If you’re thinking about developing your first VR game, these notes may prove to be useful. I've run a Kickstarter and Greenlight campaign, entered VR competitions, launched free demos and Early Access campaigns and finally released my full game on Steam and Oculus Home.

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10/09/15

Dev Blog #2 - VR design considerations

Dev Blog #2 - VR design considerations

My games are VR-only experiences so I invest a lot of time and effort tackling VR specific issues and limitations. Here's a summary of why I made certain design choices:

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21/08/15

Dev Blog #1: Oculus DK2 tracking volume may be larger than you realise

Dev Blog #1: Oculus DK2 tracking volume may be larger than you realise

Your DK2 is quite capable of providing a good standing experience where you can walk around the environment. Watch the video for proof.

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