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If you’re thinking about developing your first VR game, these notes may prove to be useful. I've run a Kickstarter and Greenlight campaign, entered VR competitions, launched free demos and Early Access campaigns and finally released my full game on Steam and Oculus Home.
My games are VR-only experiences so I invest a lot of time and effort tackling VR specific issues and limitations. Here's a summary of why I made certain design choices:
Your DK2 is quite capable of providing a good standing experience where you can walk around the environment. Watch the video for proof.