Dimensional - the VR game
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Please back Dimensional on Kickstarter and help me to make a bigger, better more polished game.
A first-person physics-based, narrative-driven puzzle game.
Dimensional draws together key elements to help promote a sense of presence. You'll be standing, moving around, manipulating objects with realistic physics and reacting to dangers.
A standing experience - improves the sense of presence
Physical movements - walk around, duck, dodge, lean, avoid obstacles and search your environment
Scalable - Only 1.2m x 50cm required to play, but also supports room-scale tracking
Puzzles - making use of movement and Unreal Engine's physics engine to build puzzles that are fun and a world that's more believable
Interactive - manipulate objects within the virtual world, sometimes carefully, sometime destructively.
Nausea-free - a very comfortable experience that won't make you feel sick
A trans-dimensional race is being hunted to extinction. Many years ago humans helped them build hidden chambers on Earth to safely hide their offspring. Now the hunters have built machines to smash their way into the chambers.
Can you rescue their offspring before it's too late?
The chambers are filled with traps and challenges that can only be completed by a human working together with an alien droid.
Use Digby as your hands and fists
Navigate a series of increasingly challenging chambers to rescue the offspring in each one.
You're accompanied by Digby. He's not the brightest or happiest droid, but give him a target and he'll hit it.
Use your brain and demolition skills to carefully progress. If you fall or get hit by debris, you'll be returned to the last check point.
Locomotion without nausea
Dimensional uses the Play Pit locomotion system to provide a nausea-free method of navigating around your environment. Walk around your available space to define your Play Pit. Various innovative teleport techniques are used to move your Play Pit around the environment.
Read more about the Play Pit and download the tech demo that was first released on 16th July 2015.
What's happening next
Check back for regular blog posts and updates.
The Kickstarter and Greenlight campaigns will be live soon.
Dates for beta releases to be confirmed
Consumer release May 2016.
Please help me make a great game
If you want this game - I promise I'll finish it
I need your help to spread the word. The more interest I get the more I'll risk investing my time and money.
Any extra funding I get through Kickstarter etc. will all go towards growing the game. More levels, new features, better sound and graphics, enemies, boss fights, hidden rooms, more story...
DK2 / Oculus Rift
Developed on a GTX770 - but will work on lower end cards.